Ideal Double Pendulum

Rendered in Blender.

The double pendulum is tackled in every classical mechanics lecture and it is animated very often. In this project I wanted to make get acquainted with Blender. 3D animations are often not as meaningful scientifically as in 2D, but still very pretty. Always nice to look at for science communication as well. The simulation was done with Mathematica. Another interesting exercise would be the animation of the three-body problem!

θ¨1=m2m1+m2l2l1(θ¨2cos(θ1θ2)+θ˙22sin(θ1θ2))gl1sin(θ1)θ¨2=l1l2(θ¨1cos(θ1θ2)θ˙12sin(θ1θ2))gl2sin(θ2)

Boundary conditions

θ1(0)=π2θ2(0)=πθ¨1(0)=0θ¨2(0)=0l1=1l2=1

Kevin Steiner
Kevin Steiner
Physics student

My research interests include data science and fusion technologies